SUNTHREAD
You are the first ray of morning sun, weaving one thread of light through a sleeping garden.


- Project
- Our own product
- Our role
- Game design · Generator pipeline · Unity development
- Duration
- In development
01 / Behind the product
A real need. A considered solution.
Challenge
Most one-line puzzles have multiple solutions, so players advance by guessing. A puzzle solved by guessing gives no satisfaction when it is solved.
Approach
We required every level to have exactly one solution reachable without guessing. A five-gate generator pipeline enforces it: uniqueness, minimal clues, a human-style solver, a forced-move ratio band, and deduction-fingerprint dedup. A candidate level that fails any gate never enters the pool.
Result
Every quality claim has a committed artifact behind it. The generator was written in Node as the reference oracle first; the C# port is diffed against it byte for byte.
02 / Inside the product
The experience, on screen.
Open a screen to explore the details.05 images
03 / Scope & details
The details make the experience.
- 01
Five-gate generator: uniqueness, minimal clues, human solver, forced moves, fingerprint
- 02
Node reference implementation plus C# port with byte-identical parity tests
- 03
Every claim backed by a committed artifact
- 04
Unity 6, 2D URP, portrait, Android-first
Technology
- Engine
- Unity 6000.5
- Languages
- TR · EN
Level generation & validation
Deterministic generation
five-gate candidate pipelineYour idea could be next.
What could we build for you?
From a first release to a growing platform. Let’s plan the design, development and launch together.
From Türkiye to the US, UK, Australia and everywhere in between.