

Tilting Jar
GameStack candy in a glass jar. The jar has a mind of its own.
Services
Hyper and hybrid casual mobile games with Unity 6. Level generation, economy, LiveOps and store process included.
START WITH WHAT YOU NEED
From a playable idea to the systems behind a mobile game: we develop gameplay, levels, progression, audio and economy in Unity. Game feel and engineering are considered together.
In Tilting Jar, announced jar movements give players time to prepare. Prototyping evaluates the core loop, controls and decisions available to the player. Later systems support that loop.
We separate handcrafted teaching levels from generated content. In Tilting Jar, reproducing a level from its index supports debugging. Testing and validation are chosen for each game’s actual rules.
WORKING TOGETHER
We work with clients worldwide, bringing together the design and engineering team each project needs.
Our process ↗For projects in the US, UK, Australia and beyond, we agree meeting times together. Requirements, working builds and delivery scope are shared in writing. Larger engagements can include dedicated designers and engineers.
Yes. We define one gameplay loop and an evaluation goal. The prototype and scope review inform the decision to proceed to full production.
They are scoped when needed. Integration, economy design and testing are evaluated separately; downloads, revenue and retention rates are not guaranteed.
A simple MVP and a comprehensive platform have different timelines. Proposals are prepared in USD after scope is defined. Send a project or meeting request through the form.
RELATED STUDIO NOTES
THE NEXT BIG IDEA COULD BE YOURS.
Let’s make something great together.
It starts with a conversation.