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STUDIO NOTES

The decisions behind the product.

Design, engineering and scope notes from our own projects. Better questions for your next product.

Product planning01

MVP scope: what belongs in the first release?

Before counting screens, define the task a user must complete and the operations that support it.

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SaaS engineering02

Viralance: the job lifecycle behind video generation

Behind a generation button are waiting states, failures, a library and credit rules.

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Mobile product design03

FitZen: turning an AI result into an everyday workflow

Photo analysis alone is not the product. Reviewing, saving and finding a result later are part of the experience.

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Game development04

Tilting Jar: why reproducible levels matter

Content variety and the ability to reproduce a bug belong in the same game design.

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Web and PWA05

PWA or mobile app? A decision through Photonza

An event guest first needs to reach the right photo feed, without an installation step.

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Working with the studio06

Running a software project across time zones

US, UK or Australia: visible scope and written decisions create a foundation for working across distance.

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