STUDIO NOTES
The decisions behind the product.
Design, engineering and scope notes from our own projects. Better questions for your next product.
Product planning01 ↗
MVP scope: what belongs in the first release?
Before counting screens, define the task a user must complete and the operations that support it.
Read the notes ↗SaaS engineering02 ↗
Viralance: the job lifecycle behind video generation
Behind a generation button are waiting states, failures, a library and credit rules.
Read the notes ↗Mobile product design03 ↗
FitZen: turning an AI result into an everyday workflow
Photo analysis alone is not the product. Reviewing, saving and finding a result later are part of the experience.
Read the notes ↗Game development04 ↗
Tilting Jar: why reproducible levels matter
Content variety and the ability to reproduce a bug belong in the same game design.
Read the notes ↗Web and PWA05 ↗
PWA or mobile app? A decision through Photonza
An event guest first needs to reach the right photo feed, without an installation step.
Read the notes ↗Working with the studio06 ↗
Running a software project across time zones
US, UK or Australia: visible scope and written decisions create a foundation for working across distance.
Read the notes ↗