BEEing
An idle tycoon game that actually teaches beekeeping.


- Project
- Our own product
- Our role
- Game design · Unity development · Economy systems · Backend
- Duration
- In development
01 / Behind the product
A real need. A considered solution.
Challenge
In most idle tycoon games the theme is a skin; swap the bees for a factory and nothing changes. When the theme is not wired into the loop, after a few days the player is just watching numbers grow.
Approach
We built the loop on real beekeeping. Seasons genuinely change hive output, queen breeding sets the colony’s character, and harvest timing shows up in the honey. As the player progresses they also learn how beekeeping actually works.
Result
Ten regions, a generation-based prestige system and a seasonal cycle. Store material is ready in seven languages: ASO copy, portrait and landscape trailers, feature graphic.
02 / Inside the product
The experience, on screen.
Open a screen to explore the details.05 images
03 / Scope & details
The details make the experience.
- 01
A loop grounded in real beekeeping
- 02
Seasons, queen breeding and harvest timing
- 03
10 regions and a generation-based prestige system
- 04
Store material ready in seven languages
Technology
- Engine
- Unity 6000.3.23f1
- Languages
- TR · EN · DE · ES · FR · PT · IT
Your idea could be next.
What could we build for you?
From a first release to a growing platform. Let’s plan the design, development and launch together.
From Türkiye to the US, UK, Australia and everywhere in between.