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BEEing ikonuOur own product2026

BEEing

An idle tycoon game that actually teaches beekeeping.

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Let’s build something like this
BEEing interface 1
BEEing interface 2
GameAMG / 26
Project
Our own product
Our role
Game design · Unity development · Economy systems · Backend
Duration
In development

01 / Behind the product

A real need. A considered solution.

01

Challenge

In most idle tycoon games the theme is a skin; swap the bees for a factory and nothing changes. When the theme is not wired into the loop, after a few days the player is just watching numbers grow.

02

Approach

We built the loop on real beekeeping. Seasons genuinely change hive output, queen breeding sets the colony’s character, and harvest timing shows up in the honey. As the player progresses they also learn how beekeeping actually works.

03

Result

Ten regions, a generation-based prestige system and a seasonal cycle. Store material is ready in seven languages: ASO copy, portrait and landscape trailers, feature graphic.

03 / Scope & details

The details make the experience.

  • 01

    A loop grounded in real beekeeping

  • 02

    Seasons, queen breeding and harvest timing

  • 03

    10 regions and a generation-based prestige system

  • 04

    Store material ready in seven languages

Technology

Unity 6C#URPSupabase
Engine
Unity 6000.3.23f1
Languages
TR · EN · DE · ES · FR · PT · IT

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What could we build for you?

From a first release to a growing platform. Let’s plan the design, development and launch together.

Tell us about your project

From Türkiye to the US, UK, Australia and everywhere in between.