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Mosquito ikonuOur own product2026

Mosquito

You are the mosquito. You have to bite the sleeping man.

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Let’s build something like this
Mosquito interface 1
Mosquito interface 2
GameAMG / 26
Project
Our own product
Our role
Game design · Unity development · Procedural art pipeline
Duration
In development

01 / Behind the product

A real need. A considered solution.

01

Challenge

Art production for a 3D cartoon game is the most expensive line item for a small team. Outsourcing means a delay on every iteration.

02

Approach

Every character, prop and set is modelled, rigged, animated and exported by Python scripts inside Blender. Audio works the same way: every sound comes out of a synthesis script. Art is a build step, not an asset.

03

Result

Scenes and data assets are generated too: URP setup, player settings, model imports, localization, addressables and each level are all editor builders. When a design decision changes the builder re-runs; nothing is hand-patched.

03 / Scope & details

The details make the experience.

  • 01

    Characters, props and sets generated procedurally with Blender and Python

  • 02

    Every sound effect comes from a synthesis script

  • 03

    Scenes and catalogs produced by editor builders

  • 04

    Online validation through Supabase Edge Functions

Technology

Unity 6C#URPBlenderSupabase
Engine
Unity 6000.5
Languages
TR · EN

Your idea could be next.

What could we build for you?

From a first release to a growing platform. Let’s plan the design, development and launch together.

Tell us about your project

From Türkiye to the US, UK, Australia and everywhere in between.