Our own product2026Mosquito
You are the mosquito. You have to bite the sleeping man.


- Project
- Our own product
- Our role
- Game design · Unity development · Procedural art pipeline
- Duration
- In development
01 / Behind the product
A real need. A considered solution.
Challenge
Art production for a 3D cartoon game is the most expensive line item for a small team. Outsourcing means a delay on every iteration.
Approach
Every character, prop and set is modelled, rigged, animated and exported by Python scripts inside Blender. Audio works the same way: every sound comes out of a synthesis script. Art is a build step, not an asset.
Result
Scenes and data assets are generated too: URP setup, player settings, model imports, localization, addressables and each level are all editor builders. When a design decision changes the builder re-runs; nothing is hand-patched.
02 / Inside the product
The experience, on screen.
Open a screen to explore the details.05 images
03 / Scope & details
The details make the experience.
- 01
Characters, props and sets generated procedurally with Blender and Python
- 02
Every sound effect comes from a synthesis script
- 03
Scenes and catalogs produced by editor builders
- 04
Online validation through Supabase Edge Functions
Technology
- Engine
- Unity 6000.5
- Languages
- TR · EN
Your idea could be next.
What could we build for you?
From a first release to a growing platform. Let’s plan the design, development and launch together.
From Türkiye to the US, UK, Australia and everywhere in between.