Screwsmith
Remove screws, sort colors and uncover the layers of each machine.


- Project
- Our own product
- Our role
- Design · Software development
- Platforms
- iOS
01 / Behind the product
A real need. A considered solution.
Challenge
In a screw-removal puzzle, each move affects the next layer and the available holding space. The mechanic needs to be clear at first glance while creating new decisions as play progresses.
Approach
Color matching, layered machines and a limited holding rail work together. Tools provide alternative moves when the player gets stuck.
Result
Built in Unity, the mobile puzzle combines offline play with machines that reveal themselves layer by layer.
02 / Inside the product
The experience, on screen.
Open a screen to explore the details.04 images
03 / Scope & details
The details make the experience.
- 01
Screw removal and color matching
- 02
Layered machine puzzles
- 03
Tools and a limited holding rail
- 04
Offline gameplay
Technology
Your idea could be next.
What could we build for you?
From a first release to a growing platform. Let’s plan the design, development and launch together.
From Türkiye to the US, UK, Australia and everywhere in between.